Large City: Có̋ég Zä́ōw Ni̋ēkēä

Có̋ég Zä́ōw Ni̋ēkēä

Có̋ég Zä́ōw Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJǎlēyeēy Region
RegionHuj̼ Kēijash Maquis
Founded1145
Community LeaderLord Mlèb Shëîv Khèshi
Area156 km2 (62 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1224 m (4015 ft)
Average Yearly Precipitation265 cm/y (104 in/y)
Population37115
Population Density237 people per km2 (598 people per mi2)
Town AuraChronomancy
Naming
Native nameCó̋ég Zä́ōw Ni̋ēkēä
Pronunciation/koʊ̯̋iːg/ /zǽʊw/
Direct Translation[risky] [entrance]
Translation[Not Yet Translated]

Có̋ég Zä́ōw Ni̋ēkēä (/koʊ̯̋iːg/ /zǽʊw/ [risky] [entrance]) is a subtropical Large City located in the Jǎlēyeēy Region of the Goblin Tribes.

The name Có̋ég Zä́ōw Ni̋ēkēä is derived from the Goblin language, as Có̋ég Zä́ōw Ni̋ēkēä was founded by Grèbêd Shêbëd G̈il, who was culturaly Goblin.

Climate

Có̋ég Zä́ōw Ni̋ēkēä has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 12°C (53°F). Có̋ég Zä́ōw Ni̋ēkēä receives an average of 265 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Có̋ég Zä́ōw Ni̋ēkēä covers an area of nearly 156 km2 (62 mi2), and an average elevation of 1224 m (4015 ft) above sea level.

Overview

Có̋ég Zä́ōw Ni̋ēkēä was founded durring the early 12th century in fall of the year 1145, by Grèbêd Shêbëd G̈il. The establishment of Có̋ég Zä́ōw Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Grèbêd Shêbëd G̈il electing to pay people to resettle in Có̋ég Zä́ōw Ni̋ēkēä.

Có̋ég Zä́ōw Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Có̋ég Zä́ōw Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Có̋ég Zä́ōw Ni̋ēkēä is buildings folow an organic layout of restrictive flagstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Có̋ég Zä́ōw Ni̋ēkēä, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Có̋ég Zä́ōw Ni̋ēkēä seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Có̋ég Zä́ōw Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Có̋ég Zä́ōw Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Có̋ég Zä́ōw Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Có̋ég Zä́ōw Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Có̋ég Zä́ōw Ni̋ēkēä's parks.

Có̋ég Zä́ōw Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Có̋ég Zä́ōw Ni̋ēkēä.

Có̋ég Zä́ōw Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Có̋ég Zä́ōw Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Có̋ég Zä́ōw Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Có̋ég Zä́ōw Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Có̋ég Zä́ōw Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Có̋ég Zä́ōw Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Có̋ég Zä́ōw Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Có̋ég Zä́ōw Ni̋ēkēä's public wards, blessings, and other arcane systems.

Có̋ég Zä́ōw Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Có̋ég Zä́ōw Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Có̋ég Zä́ōw Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Có̋ég Zä́ōw Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Có̋ég Zä́ōw Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Có̋ég Zä́ōw Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Có̋ég Zä́ōw Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Có̋ég Zä́ōw Ni̋ēkēä's natural decorations nor waterways.

Có̋ég Zä́ōw Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Có̋ég Zä́ōw Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Có̋ég Zä́ōw Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Có̋ég Zä́ōw Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Có̋ég Zä́ōw Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Có̋ég Zä́ōw Ni̋ēkēä there are no smells.

The Hydra near Có̋ég Zä́ōw Ni̋ēkēä are known to be more aggressive than normal.

Có̋ég Zä́ōw Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Chronomancy energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 78
  • Farmers: 112
  • Farm Laborer: 206
  • Hunters: 132
  • Milk Maids: 86
  • Ranchers: 47
  • Ranch Hands: 104
  • Shepherds: 97
    • Farmland: 149573 m2
    • Cattle and Similar Creatures: 9278
    • Poultry: 111345
    • Swine: 7423
    • Sheep: 371
    • Goats: 74
    • Horses, Mounts, and Beasts of Burden: 3711

Craftsmen

  • Arms and Toolmakers: 72
  • Blacksmiths: 75
  • Bookbinders: 48
  • Buckle-makers: 50
  • Cabinetmakers: 90
  • Candlemakers: 123
  • Carpenters: 114
  • Clothmakers: 106
  • Coach and Harness Makers: 41
  • Coopers: 88
  • Copper, Brass, Tin, Zinc, and Lead Workers: 52
  • Copyists: 35
  • Cutlers: 30
  • Fabricworkers: 86
  • Farrier: 212
  • Furriers: 23
  • Glassworkers: 148
  • Gunsmiths: 78
  • Harness-Makers: 36
  • Hatters: 78
  • Hosiery Workers: 26
  • Jewelers: 41
  • Leatherwrights: 100
  • Locksmiths: 36
  • Matchstick makers: 56
  • Musical Instrument Makers: 55
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 54
  • Plasterers: 51
  • Pursemakers: 66
  • Roofers: 39
  • Ropemakers: 37
  • Rugmakers: 34
  • Saddlers: 70
  • Scabbardmakers: 79
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 36
  • Shoemakers: 34
  • Soap and Tallow Workers: 134
  • Tailors: 239
  • Tanners: 45
  • Upholsterers: 56
  • Watchmakers: 48
  • Weavers: 100
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 26
  • Arcana Sellers: 25
  • Beer-Sellers: 50
  • Booksellers: 57
  • Butchers: 92
  • Chandlers: 88
  • Chicken Butchers: 87
  • Entrepreneurs: 37
  • Fine Clothiers: 92
  • Fishmongers: 90
  • Florists: 22
  • Potion Sellers: 63
  • Resellers: 142
  • Spice Merchants: 50
  • Wine-sellers: 71
  • Wheelwright: 58
  • Woodsellers: 36

Service workers

  • Bakers: 168
  • Barbers: 181
  • Coachmen: 54
  • Cooks: 154
  • Doctors: 85
  • Gamekeepers: 59
  • Grooms: 33
  • Hairdressers: 132
  • Healers: 98
  • Housekeepers: 100
  • Housemaids: 206
  • House Stewards: 103
  • Inns: 37
  • Laundry maids: 70
  • Maidservants: 137
  • Nursery Maids: 68
  • Pastrycooks: 123
  • Restaurateur: 148
  • Tavern Keepers: 161

Specialized Laborer

  • Ashworkers: 52
  • Bleachers: 34
  • Chemical Workers: 21
  • Coal Heavers: 72
  • In-Town Couriers: 88
  • Long Haul Couriers: 90
  • Dockyard Workers: 70
  • Gas Workers: 18
  • Hay Merchants: 31
  • Leech Collectors: 91
  • Millers: 75
  • Miners: 90
  • Oilmen and Polishers: 59
  • Postmen: 90
  • Pure Finder: 51
  • Skinners: 106
  • Sugar Refiners: 21
  • Tosher: 61
  • Warehousemen: 123
  • Watercarriers: 79
  • Watermen, Bargemen, etc.: 112

Skilled Laborers

  • Accountants: 47
  • Alchemist: 54
  • Clerk: 70
  • Dentists: 38
  • Educators: 104
  • Engineers: 55
  • Gardeners: 36
  • Mages: 27
  • Plumbers: 39
  • Pharmacist: 45
  • Professors: 15
  • Scientists: 27
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 54
  • Civil Clerks: 82
  • Civic Iudex: 41
  • Consultants: 24
  • Exorcist: 80
  • Fixers: 43
  • Kami Clerk: 69
  • Landlords: 65
  • Lawyers: 46
  • Legend Keepers: 60
  • Militia Officers: 371
  • Monks, Monastic: 132
  • Monks, Civic: 106
  • Historian, Oral: 82
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 80
  • Priests: 154
  • Rangers: 48
  • Rat Catchers: 54
  • Scholars: 56
  • Spiritualist: 67
  • Slayers: 21
  • Storytellers: 145
  • Military Officers: 123

Cottage Industries

  • Brewers: 115
  • Comfort Services: 137
  • Enchanters: 41
  • Herbalists: 41
  • Jaminators: 115
  • Needleworkers: 123
  • Potters: 60
  • Preserve Makers: 119
  • Quilters: 53
  • Seamsters: 218
  • Spinners: 103
  • Tinker: 43
  • Weaver: 97

Artists

  • Actors: 40
  • Architects: 14
  • Bards: 57
  • Costumers: 22
  • Dancers: 42
  • Drafters: 23
  • Engravers: 29
  • Fine Furniture Carpenters: 18
  • Glaziers: 39
  • Inlayers: 36
  • Musicians: 115
  • Painters, Art: 18
  • Playwrights: 39
  • Sculptors, Art: 33
  • Wood Carvers: 123
  • Writers: 142

Produce Industries

  • Butter Churners: 112
  • Canners: 100
  • Cheesmakers: 148
  • Ice Merchants: 16
  • Millers: 75
  • Picklers: 61
  • Smokers: 47
  • Stockmakers: 42
  • Tobacconists: 56
  • Tallowmakers: 90

14042 of Có̋ég Zä́ōw Ni̋ēkēä's population work within a Foundational Occupation.

21589 of Có̋ég Zä́ōw Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1484 (4%) are noncontributers.

Points of Interest

A great magical Working has been a critical part of Có̋ég Zä́ōw Ni̋ēkēä since its creation, but now it's beginning to decay. It may function only intermittently, now, or its effects may have curdled into something double-edged. The locals have no idea how to fix it, and indeed, it may not be possible to repair it with modern science or sorcery.

Có̋ég Zä́ōw Ni̋ēkēä has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Có̋ég Zä́ōw Ni̋ēkēä's local festivals commemorates this miracle.

History